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Ghaith Adib

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Still Life

In this personal project I was challenging myself and my skills in a topic I’m not totally familiar with, to try and push myself outside of my comfort zone.

From an artistic side, the project is a study of light and composition, trying to replicate the renessance artistic style.

From a technical point of view, the project served as a way to get better at building Fstorm Materials and using the rendering engin, as well as familiarizing myself with Marvelous Designer.

I used some readily available assets, such as the books, skulls, and flowers, but tried to improve on thier material instead of using what’s already provided by the asset.

Software used: 3DS Max, Fstorm Render, Marvelous Designer

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